AMDYF
Amdyf (Ahm-deef) is the protection spell. You can cast it to protect
yourself or one other wizard (or human) from spells. It is important to
know that Amdyf will only repel one spell and then it needs to be done
again.
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ANWEDI
Anwedi (Ahn- weigh - dee) is the invisibility spell. You will be
invisible until you get out from the spell. You may think invisibility
is good but it will limit you on which spells you can cast. You will
only be able to cast defensive spells while you are invisible. The key
is to end your invisibility and cast your offensive spell in the very
next moment. Gorfi is the spell to use to end Anwedi. |
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CETYG
Cetyg (say-teeg) is the repair spell. It can be used to repair
damages from other spells. You need to use Gorfi or Datodi first to stop
the spell and then use cetyg to repair any damages that are done.
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DALLI
Dalli (Dah-lee) is the blinding spell. You can use it to temporarily
blind your opponent. The spell will wear off on its own but it may take
hours or days. In some cases, the spell can be permanent if the
counterspell is not used.
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DATODI
Datodi (Dah-toe-dee) is the spell to undo spells. If Gorfi does not
work, Datodi will. Sometimes you just have to try them out to see which
works best.
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DIARIF
Diarif (Dee-ah-reef) is the disarming spell. You are now wandless and
stunned. the stun will wear off in a minute or two but you need to get
your wand back. Borrow someone else's wand and use the summoning spell,
doda.
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DISYMODEL
Disymodel (Dee-see-moh-dell) is the immobilizing spell. If you are
hit by this spell you will be frozen in place and unable to move.
Disymodel will wear of on its own within a minute (usually a lot less
time).
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DODA
Doda (Doe-dah) is the summoning spell. Use it to get back whatever
you lost.
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GORFI
Gorfi (Gore-fee) is the spell to end most spells. It is very useful
for a lot of spells but if you have lost your wand, you will need to get
someone else to perform it for you.
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HURTIR
Hurtir (Hurt- ear) is the stunning spell. Once you have been stunned,
you may be out of action for a while. Get a friend to use Datodi on you.
You may also want to look into Tiran, the shield spell to protect you
from a hurtir attack.
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RAHEWI
Rahewi (Rah- hey- wee) is a freezing spell. Once you have been hit by it
you will be frozen in place. In the real world, you will need a friend
with a wand to unfreeze you. But here, you can use Gorfi to end the
spell.
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SGAOIL
Sgaoil (Sgay-oh-eel) causes confusion. When you use it against
another wizard (or human) your opponent will be momentarily confused. It
usually only lasts a minute (or less) but it can be enough time to get
away or cast another spell.
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SYRFDA
Syrfda (Seerf-dah) is the stupefying spell. This spell will often
knock the other wizard down while causing confusion. Sometimes it even
momentarily freezes the other person.
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TAWE
Tawe (Tah-weigh) is the silencing spell. You will be silent until you
end this spell. Use datodi for this. However you better be good
at silent spells since you won't be able to speak the spell out loud!
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TIRAN
Tiran (Tee-rahn) is the shield spell. Tiran can be used to shield
more than one wizard (or human). The power of Tiran is directly related
to the power the wizard. Tiran can repel several spells if it is cast by
a powerful wizard.
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WYSTRA
Wystra (Wee- strah) is the impediment spell. When you get hit by it, you
will be knocked over. It will wear off in time (depends on the wizard
who used the spell on you. Powerful wizards can use wystra and it will
last for hours.) The best spell to use to get out of your wystra spell
is Datodi.
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