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Spells

Have you been hit by a spell? Do you need to know the counterspell? Would you like to hit another wizard with a spell?

Cast your spell here in cyberspace. It is simple. Just click on the button below to cast your spell or your counterspell. (If you have been hit by a spell you should send the caster your counterspell so they know your are free.) To send the spell, click on the share button. Then hit them with your own spell. Widgets will work in blogs, email and networking sites. So join in the game and start casting your spells today.

Do you want to know more about the spells you are casting? They are all Salien spells. To learn more about the Salien read The Caledon Crystal - an epic fantasy adventure. To learn more about wands and wizards read Wandlore. Get your copies HERE.

While you are here at the League of Wizards take a look around and join us.


AMDYF

Amdyf (Ahm-deef) is the protection spell. You can cast it to protect yourself or one other wizard (or human) from spells. It is important to know that Amdyf will only repel one spell and then it needs to be done again.

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ANWEDI

Anwedi (Ahn- weigh - dee) is the invisibility spell. You will be invisible until you get out from the spell. You may think invisibility is good but it will limit you on which spells you can cast. You will only be able to cast defensive spells while you are invisible. The key is to end your invisibility and cast your offensive spell in the very next moment. Gorfi is the spell to use to end Anwedi.
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CETYG

Cetyg (say-teeg) is the repair spell. It can be used to repair damages from other spells. You need to use Gorfi or Datodi first to stop the spell and then use cetyg to repair any damages that are done.


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DALLI

Dalli (Dah-lee) is the blinding spell. You can use it to temporarily blind your opponent. The spell will wear off on its own but it may take hours or days. In some cases, the spell can be permanent if the counterspell is not used.


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DATODI

Datodi (Dah-toe-dee) is the spell to undo spells. If Gorfi does not work, Datodi will. Sometimes you just have to try them out to see which works best.

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DIARIF

Diarif (Dee-ah-reef) is the disarming spell. You are now wandless and stunned. the stun will wear off in a minute or two but you need to get your wand back. Borrow someone else's wand and use the summoning spell, doda.

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DISYMODEL

Disymodel (Dee-see-moh-dell) is the immobilizing spell. If you are hit by this spell you will be frozen in place and unable to move. Disymodel will wear of on its own within a minute (usually a lot less time).


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DODA

Doda (Doe-dah) is the summoning spell. Use it to get back whatever you lost.


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GORFI

Gorfi (Gore-fee) is the spell to end most spells. It is very useful for a lot of spells but if you have lost your wand, you will need to get someone else to perform it for you.

 

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HURTIR

Hurtir (Hurt- ear) is the stunning spell. Once you have been stunned, you may be out of action for a while. Get a friend to use Datodi on you. You may also want to look into Tiran, the shield spell to protect you from a hurtir attack.

 

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RAHEWI


Rahewi (Rah- hey- wee) is a freezing spell. Once you have been hit by it you will be frozen in place. In the real world, you will need a friend with a wand to unfreeze you. But here, you can use Gorfi to end the spell.

 

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SGAOIL

Sgaoil (Sgay-oh-eel) causes confusion. When you use it against another wizard (or human) your opponent will be momentarily confused. It usually only lasts a minute (or less) but it can be enough time to get away or cast another spell.

 

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SYRFDA

Syrfda (Seerf-dah) is the stupefying spell. This spell will often knock the other wizard down while causing confusion. Sometimes it even momentarily freezes the other person.

 

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TAWE

Tawe (Tah-weigh) is the silencing spell. You will be silent until you end this spell. Use datodi for this. However you better be good at silent spells since you won't be able to speak the spell out loud!

 

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TIRAN

Tiran (Tee-rahn) is the shield spell. Tiran can be used to shield more than one wizard (or human). The power of Tiran is directly related to the power the wizard. Tiran can repel several spells if it is cast by a powerful wizard.

 

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WYSTRA

Wystra (Wee- strah) is the impediment spell. When you get hit by it, you will be knocked over. It will wear off in time (depends on the wizard who used the spell on you. Powerful wizards can use wystra and it will last for hours.) The best spell to use to get out of your wystra spell is Datodi.

 

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